
PLAYER ONE TRAILERS TURNS 10 YEARS OLD

Those are some crazy words to write. I remember starting Player One Trailers like it was yesterday. I was nervous of course, but mostly excited. I had been freelancing for a while, working on indie game trailers until eventually realizing things were doing well enough I should really think about starting my own thing. Back then I didn't have a proper desk and was just making due with modular storage shelves assembled in a strange L shape to mimic a desk. The shelves were bending from the weight of the older heavy monitors I was using. Working in a room above the garage, I was plugging away at new trailers and animations, with no earthly idea where it would take me.
I started with very little to no connections to games, but I had always wanted to work in the industry ever since my first fan trailer in 2008 for Fallout 3. So when I decided to commit to making game trailers as my next business, I dove in head first, working with smaller studios and games.
Over the years, things grew, we got a small office and started pushing the quality of our work. I was obsessed with seeing how far I could push the boundaries of in-game capture, so I was constantly working on different techniques. Eventually we started working on bigger and bigger games. From Conarium to Stellaris, Divinity: Original Sin II to Baldur's Gate 3, Pacific Drive, The Long Dark, and a million other incredible experiences. Earning 270 awards in the process.
Looking back, all I can really feel is honored. Honored to have gotten to experience all of this. To have so many places trust my vision with their work, to trust our team with creating something incredible. I managed to meet so many people over the years, and create so many things. Work with so many amazing folks. From the 30 person capture sessions for big multiplayer trailers to the on-site shoot of Larian invading Valve's headquarters.
There were lots of late nights and hard work put into things, but that was because we cared. We cared deeply about what we put out. To make it resonate and connect with people, and do the game that many people spent many years working on justice.
All that to say. Thank you for the last ten years.
-Gage Allen
Founder of Player One Trailers


































